This post is generally translating “serious games” (games with learning messages) that we normally play in face-to-face settings into versions that can be played in a Zoom or other online evironment. Here I am writing specifically about games in the Systems Thinking Playbook and the Climate Change Playbook, the latter of which I wrote with two co-authors Dennis Meadows and Linda Booth Sweeney.

Recently I attended an online seminar, hosted by the Systems Dynamics Society and Linda, about how to use Playbook games online. These books are great resources for face-to-face workshops, but in Covid times these are virtually non-exoistent. As we all move online, Linda shared how she is using some of the games in virtual environments. We played Arms Crossed, Circles in the Air, and Paper Tear and they mapped over easily and effectively. It got me thinking about how to translate some of the longer and more complex games into Zoom workshops. I fully believe that every game can somehow have a virtual counterpart, with some creativity! Three of my favorite games are Triangles, Speed Catch, and Thumbwrestling. In this blog post I will write about Triangles. In subsequent posts I will tackle Speed Catch and Thumbwrestling.

A Few General Comments

1) Different Kinds of Games

In the Climate Change Playbook, we divide the 22 games into three categories: Mass games, Demonstration games and Participation games. Mass games are those that can be played by very large groups of participants, for example in conferences or during presentations or lectures. People can be seated in theatre style or around tables and everyone plays.

These Mass games translate rather easily into virtual environments as there is a game leader who provides instructions and people follow these. Examples from the books are Circles in the Air, Arms Crossed and Frames. These games are played by individuals, although there can be some that benefit additionally from group play for deriving lessons, like 1,2,3 Go! or Paper Tear.

With Demonstration games, you can get a lot out of them by simply watching – if you have a small group then everyone can play, but if you have a large group then a subset of the group can play and others can watch and learning can come from either role (player or observer). For many of these kinds of games, you can use videos that are already online to show people parts of the game, stop the video, ask some questions, and then go on. Thumbwrestling is one of these. We call it a Mass game in the book because you can do it in an audience by playing with someone next to you, but because on Zoom you don’t have anyone next to you, I will move it to this category for now.

For Participation games, these can be played by larger groups (up to 30 we say) but learning really comes from participation, and “observation only” provides less value to participants. Triangles and Speed Catch are examples of Participation Games.

The games I want to makeover fall into the Demonstration and Participation game categories.

 2) Time for Debriefing

Virtual workshops and meetings tend to be shorter. People are regularly compressing 1.5 day workshops into a 2-3 hours session. As a result, it might be tempting to reduce the games and skip the debriefing. However, debriefing is the MOST important part of the game. The game mechanics show a dynamic that you then learn from through reflection and discussion. So it is really important to preserve the time after the game for the debriefing discussion. During our Systems Dynamics Society workshop we used Zoom breakouts to debrief the Paper Tear game in smaller groups of 3-4 so that everyone could talk (we were around 115 people). If your group is small to begin with, then this could be done in plenary. The key is that you use your powerful debriefing questions to do some mining of the game experience for the key messages and lessons you are trying to surface.

3) Consider the Environment

If you are doing a Mass game, for example, that depends on your demonstrating something (asking people to draw a circle on the ceiling, or cross their arms, etc.) you need to consider your own environment, camera angle, your distance from your video camera, etc. so that people can effectively see and hear what you are doing. As such, you need to test this, with your camera on, in advance so that you can see what other’s are seeing. You need to make sure you are not crossing your arms too low and out of the camera view (Arms Crossed), or that you are not too close to your camera for people to see your arm making a gesture towards the ceiling, that you want others to make (Circles in the Air).

Consider also that people may be connecting from different devices. Some people might be with you on their mobile phones, or on an ipad, with a smaller screen. As a result, it is important to speak the whole time you are showing people what to do – describe vividly what you are doing, so that even if they cannot see you well, they can still follow you.

Making Over Games to Virtual Environmets

Making “over” games is similar to making them in the first place. You have to think first about the message you want to get across, then think about a dynamic that can do that (with debriefing questions), and then you make the game. It is not always easy to do that, game design is a skill. In translating the following games into a virtual environment, I started by thinking about the games I wanted to redesign in this way.

What follows below is not a complete game description, for that you have the book (hopefully!) but will get you started thinking about how to do this, and maybe give you some ideas of how you can make over some of your own favorite workshop games.

Triangles: Makeover for Virtual Play

The Triangles game shows, among other things, how interconnected players are and how they form a system. It sets up a system in which you (the game administrator) intervene and can show how a change in one part of the system may or may not impact another part of the system (depending on the rules), and it can show delays in that things may change gradually and unexpectedly and not all at once. It helps explore leverage points – places where you can make large changes (if that is your goal), or no changes to a system (if that is your goal) – illustrating high or low leverage.

In the face-to-face (F2F) version of this game, people initially stand in a circle to set up the game. They select two reference points (people) around the circle and, once the game begins, are instructed to stand equidistant between those two people, making a triangle as needed to maintain equal distance. People move and the system starts to move. People laugh and try to maintain equidistance even when others continue to move and shift. Eventually the system settles and the game administrator can make changes to the system (moving selected individuals) to see how it reacts.   In the F2F version, you can add instructions at the start for people to select some characteristic (“pick someone with glasses as one of your reference points”), or NOT to select another characteristic (someone wearing red). So that you know when you move these people there will be a large change or no change.

How on earth could you do this virtually when people are sitting all over the world behind their computers???

Here’s one way:

Using a Google Jamboard or Miro or another white board tool on which people can interact. Set up a page in advance (or if people are used to the tool, they can create their own “avatar” post-it) with one post-it for each person. Start in the circle.

When you set up the Jamboard in advance, you need to change the settings so that everyone with a link can edit. Then you can share the link in the chat window during your workshop, have people click it, and then they are on your Jamboard and can participate, and are still connected with Zoom (for example).  At this point I would ask people to unmute themselves so that you can hear what is going on while people are playing (laughter or frustration) but you need to tell people that they should ideally not talk while playing the game.

Now you can provide the same instructions as in the F2F version, with some modifications. Once the game starts they will move the post-it with their name only when you say “Go”. They first need to pick two reference points (two names on post-its in the circle) and not tell anyone. Once you say “Go” they will need to move the post-it with their name (their “avatar”) so that it is equidistance between their two reference points. You can also add some qualifiers BEFORE people pick – e.g. make sure one of your reference points is orange, and don’t pick one that is yellow. I would say not to “personalise” it too much by using people’s names (same in the 3D version of the game).

When you say “Go” people will start to move their post-it avatars and things will get messy for a while. Then the system will settle probably spread out all over the Jamboard or Miro board. Once it has settled you can reinforce this by saying “STOP” and tell people that you, the game administrator, will intervene and make a change in their system and that they should just let this happen and not move anything. You now make a change (tell the person that you will be moving their post-it) – then move one of the post-its to another part of the Board. Then you ask them to again be equidistance between their two reference points. If you have selected one of the colours that no one has chosen (yellow), then nothing happens. If you choose an orange post-it, then chances are that everyone will have to move again. You can observe delays, where people initially don’t have to move, but eventually their two reference points are affected and they do. The general dynamics of the game should show up as you intervene a couple of times and in different ways. The debriefing can follow the book at this point. What real life behaviours does this exercise remind you of? Where have you seen high or low-influence individuals or policies in your own organization? etc…

Curious? Try it and leave some comments on your experiences.

I have also thought about a way to run Speed Catch and Thumbwrestling which I will write about later, this post is already pretty long!

Article by Lizzie Crudgington, Bright Green Learning

When helping clients design online meetings and workshops, we often face all sorts of assumptions about what you can and cannot do online.  Usually we find that you can do MUCH more than you first assume.  What you need is some creativity and thoughtful planning!

Here I share a few examples of some of the more unusual ways in which I’ve used Zoom in the last months for more informal online convenings and gatherings, such as various birthdays and other fun events. These are being shared in the hope that these times push us to challenge our assumptions about what we can and can’t do online, have fun testing new ideas (for example with kids, friends and family- push yourself to try new things in a ‘safe space’), and then find ways to adapt and integrate more lively and creative interactive elements in our professional as well as personal virtual lives going forward.

I’ve included some ‘how to’ steps below with these 20 examples, revealing some of the things to think about when preparing for these online activities.  If you feel so inspired – have a go!  And reach out with questions if you’d like more details. Included below:

  1. The Maker Challenge
  2. Read Together Online
  3. Sewing Workshops with Grandma
  4. Playing App-based Games
  5. Online Face-painting Game
  6. Hum that Tune
  7. Charades
  8. Mind-meld
  9. Pictionary Online
  10. Online Quiz with Riddles and Emoji Questions
  11. How Well Do You Know…? Game
  12. Guess the Song
  13. Musical Statues
  14. Blow Out The Candles on the Cake
  15. Choose a Themed Virtual Background
  16. Get Physical with a Speed Hunt
  17. Collective Cocktail Making
  18. Online Spinning Wheel
  19. Celebrity/Who’s in the Bag?
  20. Taking Cranium (the Board Game) Online

 

OK, let’s start!


  • The Maker Challenge. The week before Easter, we planned an online family party and asked everyone to get scrap paper ready. We ran the party on Zoom with families in five locations. Each family had 5 minutes to make their Easter Bonnets from scrap paper – ensuring the camera was lined up so we could see one another’s creative process – and of course we wore the bonnets for the remainder of the party.
    (Other versions: Instead of an Easter bonnet, make a space helmet, pair of glasses, diving mask, a dress, a bouquet of flowers, a trophy, a car, the strongest bridge, the tallest tower…. The fun is in the making! And why stick to scrap paper?  Could be modeling clay, twigs found outdoors, LEGO…)

  • Read Together Online. Take photos of the pages of illustrated children’s books and upload these to Google Drive. In Zoom, screen-share the book and simply click through the pages.  We’ve had reading sessions with grandparents, as well as 6 and 7-year-old cousins reading their favourite books together.

  • Sewing Workshops with Grandma. This was really simple.  We just set up Facetime (could use Zoom or other platforms too) with the cameras carefully positioned, and away we went. Home-sewn face masks – tick.

  • Play App-based Games such as Connect 4 and Rummikub – whilst using Zoom or Facetime to interact. We use two devices (a smartphone and tablet or computer) so that we can chat and see and hear one another’s reactions during the game playing – maintaining the social dimension.

  • Online face-painting game. How about it? Also during the Easter party, we played a face-painting game using only an eye-liner pencil. We gave a willing volunteer the challenge of giving face-painting ‘instructions’ to everyone else (based on an image provided), without using certain words (i.e. they couldn’t use the words rabbit, bunny, nose or whiskers). We did the drawing part with backs to the cameras and then, once complete, we had ‘the big reveal’. Ours was a Easter-themed bunny, but you could choose any face-painting theme.  An interesting exercise in the power of communication too – usually with entertaining results.

 

  • Hum that tune. To play this one, we combine Zoom with WhatsApp.  The name of the tune is picked from a hat, by the “game master”, photographed and WhatsApp’d to the player who’s turn it is to hum.  Then those ‘guessing’ the name of the tune race to submit the correct answer – either to a WhatsApp group or the Zoom Chat.  (We find that using the Chat for answers works better than shouting out the answer as it can be hard to hear the person humming, especially if the group playing is large.)

 

  • Charades. As we did for for ‘Hum that tune’, we combined Zoom with WhatsApp. The charade is picked from a hat by the game master, photographed and WhatsApp’d to the player who’s turn it is to act out the charade.  Those in the same team call out over Zoom.

 

  • Mind-meld. The idea of this team game is that a word (suggested by the one team) is given to all players on the other team who then have 30 seconds to each write down three words associated with that word.  If there is one word in common in what all players in the team write down, they win a point. To play this, the word is called out, and players simply use simply pen and paper to write down their three associated words.  After the 30 seconds they then hold their papers up to the webcam so everyone can see what they wrote and whether or not they win the point.

  • Pictionary online. For this, we’ve done it in various ways. One option is to use the whiteboard in Zoom and have players ‘annotate’ it using the ‘scribble’ tool.  Others can then guess either shouting aloud or submitting their guesses via the Zoom Chat or a WhatsApp group. Another option – which allows for a better touchpad drawing experience – is to invite players to use a drawing app on their smartphone or tablet.  If they connect it to their computer via USB, they can then screenshare what they are drawing.  The downside of this option is that it requires a bit more tech set up (getting people to install drawing apps on their devices), and you need to change who is screen-sharing every time there is a change in who’s turn it is to draw.
    (Another option: use paper and pen in view of the webcam.)

  • Online Quiz. There are so many ways to do this.  A few things we’ve done to ensure the quizzes are fun and interesting to all – ask everyone to contribute questions in advance. Include riddles and try some questions with emojis (e.g. Which film is this?).

  • How Well Do You Know…? Game. A great variant on the quiz – especially if you are throwing a party for a birthday girl orboy – here Person X. We asked everyone to submit questions about person X in advance (e.g. Where were they born?), and we created a Google Form with questions numbered 1 to however many questions you have.  Note: Don’t actually include the questions themselves in the form – just the question numbers.  During the party, announce the game and send everyone the link to respond to the Google Form.  Read question 1 aloud and invite each player to write their response in the form.  Repeat for question 2, and so forth.  (The fact that the questions aren’t written into the form keeps an element of surprise!). Make sure that person X also responds in the Form!  Once you’ve gone through all the questions, go the summary of responses (in the Google Form) and screen share these, looking at them question by question. Person X reveals the correct answer (and all are amused by the variety of responses).   If you like, you can give points for correct answers but this is totally optional.

  • Guess the song. Different to ‘hum that tune’, in this game we play songs from a playlist in Spotify and it’s a race for players to guess the song – using the Zoom Chat or a WhatsApp group.  To ensure a good sound quality, mute everyone and play the music through your computer, clicking on ‘Share Screen’ / ‘Advanced’ / ‘Music or Computer Sound only’. Not only does this help with sound quality – it also means people can’t see the songs you are selecting to play, which would defeat the object of the game.
    (Another version of this game: What’s the next lyric?)

 

  • Musical statues. A classic party game, super for expending some energy and loosening up bodies. As in ‘Guess the Song’, play music for musical statues using ‘Screen Share’ / ‘Advanced’ / ‘Music or Computer Sound only’. Before starting, check everyone has their web cam set up such that you can see them in their ‘dancing space’.  And then play musical statues as normal – when the music starts every begins to dance. When the music is stopped, everyone freezes (stops dancing), and the person who is still moving is out of the game. This continues until there is one person left.  A great and easy party game for small and big kids.

 

  • Blow out the Candles on the Cake. Just for a bit of fun – when it’s a birthday, have a real (or ‘model’) cake with a real candle held up close to the web cam and have the birthday boy or girl blow the candle out from their computer (close up to the web cam).  Tip:  Make it tough for them, and get them really huffing and puffing (with little effect on the flame) before you blow it out once and for all 🙂

  • Choose a Themed Virtual background – such as bunting or a photo of your favourite bar! In Zoom, go to ‘Choose virtual background’ (next to the video options in the bottom control bar) and you can upload an image of your choice and select it as your virtual background. (Note: This works best when your own background is neutral)

 

  • Get Physical with a Speed Hunt. This is another great way of bringing some movement and energy to online events. Prepare a list of commonplace items and mini challenges and have different household / office teams race to complete them.  g. ‘Find something stripey’, ‘Find something that makes music’, or ‘Take a selfie of all your team in a wardrobe’.  Either have everyone return to the web cam as they tick of each thing on the treasure hunt list, OR have them take a photograph at each step and WhatsApp it to you.
    (Another version of the game: Create mixed teams (across multiple households / offices) and use the Breakout rooms function – putting one mixed team per breakout room to complete the speed hunt.  Note – for this option you can’t ask everyone to take a selfie of themselves together in a wardrobe!)

 

  • Collective Cocktail Making in Various Kitchens. Need a drink? Rather than just take a break, make the drink preparation an online activity. It requires a little prep, deciding on your cocktail and sending out an ingredients list in advance with enough time for everyone to source things (e.g. mint, red berries, soda water, lime, cucumber…) To run it’s really easy.  Just invite everyone to move their devices to somewhere safe in the kitchen and line up webcams so everyone can see one another well, and then walk through the cocktail making steps, and once made – enjoy!  A refreshing and energizing break.

  • Screen-share an Online Spinning Wheel – such as the ‘wheel of names’. I love this and use it for all sorts of activities. For example, if playing a team-game online, use it to randomize the teams.  Put all names in the wheel, screen-share it and and spin it to see who goes with who (e.g. the 1st 4 are together, 2nd 4 are together, etc.) Use it to choose which games you’re going to play next (e.g. will it be Pictionary, charades or treasure hunt?) Use it to see who gets to go next (from all the names).  So many applications.  Get creative!  And keep people on their toes with the element of surprise.  (Note: the default setting in ‘wheel of names’ is that, once selected by the spinner, the name disappears, but you can change the settings if you want to keep all items in the list. You can also change the colours, sounds, spin time, etc.  It’s very versatile.)

 

  • Celebrity / Who’s in the Bag?  For this one, you need to know how to play the game IRL (in real life), then this online version description will make sense. You also need a dedicated games master.  It’s a lot of fun, but the games master doesn’t get to play.  The game works as normal, only the games master has the list of celebrity names and, as people can’t pick the cards or papers from a bag. The games master uses lightning speed fingers to type the names into WhatsApp and send them to the player who’s turn it is to make his/her team mates guess the names.  Every time their team guesses an answer, you send the next name.  As it can go really fast, I try and queue up the names so that I just have to press send.  You can also cut and paste them from a list (make sure you have three copies of the list at the start: one for each round – with the names in a different, random order in each list).  For scoring – count up how many names each player gets in 45 seconds (ask someone else to manage a timer!!) by looking at the number of names sent to them in the WhatsApp thread.  At the end of each turn, write ‘END TURN’ into the WhatsApp thread so you can keep track of how many names they got in each round. 

  • Take Cranium (the board game) Online – renamed ‘Corona-ium’ 🙂 For those who are becoming masters managing Zoom calls, you can put a number of the ideas above together and take the board game Cranium online.  Cranium combines games like Pictionary, charades, hum-that-tune and quiz questions, so see notes above on running those.  Take a photo of the Cranium Board and put this into a Google slide (or make one up of your own design). Make and name a coloured shape per team as the pieces to move around the board (using ‘Insert’ / ‘Shape’). Then designate someone to be the scorer (ideally not you).  Doing it in google slides in this way you can share the link with everyone (view only) so that at all times people can see the state of play.  From time to time you can screenshare it too. If you have the board game, you can take photos of loads of the cards and have these in your photo library ready to send out to people via WhatsApp or pop them into a google slide deck that you screenshare.  If you don’t have the board game (and I prefer this option with an international group), rather than picking cards, before playing ask everyone to send you (privately) 5 quiz questions, 5 famous people, 5 things, 5 songs, etc. Compile these and use them for the game, drawing on them randomly. Caveat: A player can’t give an answer they submitted so you need teams of at least three.Top Tip: As this game has lots of moving parts, I like to give different people the ‘lead’ on different topic types.  e.g. One person reads out the quiz questions.  Another does the Pictionary.  Another the Charades, etc.  This means you can participate and enjoy the game too, rather than just being the games master permanently.

We hope that these 20 examples give you some ideas for how you might adapt the above for your next online gathering, whether it is in a team meeting, a learning activity, or another fun gathering with others online!

There is no one perfect Facilitator profile. Whilst the International Association of Facilitators (www.iaf-world.org) describes 6 Competencies of a Facilitator that we must all master, when it comes to our profiles we can be extrovert or introvert; we can be thinkers or feelers; we can be debaters or peace-keepers; and so on.  What is key is that we know who we are, and that we have strategies in place to ensure that who we are affects our facilitation practice… for the good.

In our “Facilitation by Design” training programme – run within organizations convening many stakeholder conversations – we expressly address how who we are affects our facilitation practice.  With reference to the diversity of diagnostic tools and assessments that participants have engaged with prior to the training, we consider behavioural preferences and explore what this might mean for our work as facilitators. 
Take, for example, the Myers-Briggs Type Indicator (MBTI) that suggests psychological preferences in how we perceive the world and make decisions; the Fundamental Interpersonal Relations Orientation instrument (FIRO-B) measuring interpersonal needs and preferences with regards our interactions with others; and the StrengthsFinder personal assessment tool that identifies individuals’ top talent themes.  Reflecting on behavioural preferences – as illuminated by these tools and many others besides – we ask: “How are our preferences manifesting in our facilitation practice?” “How are they affecting how each of us works with groups in a facilitation role?” 
Building on these reflections, each participant then identifies three “Learning edges” or areas on which they would like to focus particular attention in order to strengthen their facilitation practice.  Possible strategies for doing so are suggested.  
 
In a series of 10 blog posts to follow, we will share insights into recurrent learning edges for facilitators and, for each, some suggested strategies for strengthening facilitation practice.  
 
Recurrent Learning Edges For Facilitators